Wednesday, July 29, 2009

Touhou M-1 Grandprix: Witch Doll Tournament Finals

I'll just leave this here.



And as always, the script is in my crappy website http://freewebs.com/dgreater1

I wanted to add something else, like Blender stuffs but I haven't really improved that much yet. I should probably try modeling my messy room and see how far I can get to.

Anyway, have fun!

Saturday, July 25, 2009

Blender Foundation: Minor News



The kids are out tonight and they're looking for someone to play with. I don't mind but, I don't want to play with a huge ball of energy and I definitely don't want to play with Starbow Break with matching full moon.

Anyway, I figure out how to rig but I still can't figure out how to do complex rigging. Sigh... I still have a lot to learn, not to mention animation (woot! it rhymes!) They look like figurines for some reason. I'll probably be stuck with modeling for some time.

Now, for something much cooler... Sound Horizon again!


sm5641361 - Sound Horizon Medley (El's Paradise, Ark, Stardust) from their 2005 Concert (It's a christmas present for 2008 but still, watch it for its Awesomeness!)


sm4212035 - 朝と夜の物語 (Asa to Yoru no Monogatari) Guitar

Tuesday, July 14, 2009

Blender Foundation: Remilia Skirtless Model




This is actually my first try on using a different software for 3D Rendering/Modeling and all I can say is... Wow! There's so much difference between an actual 3D Renderer vs CAD Software with 3D rendering features. Anyway, if you're wondering, she's Remilia Skirtless... sorry for the horrible pun...? The two low profile characters from behind are Shizuha Aki and Minoriko Aki and as a fan of the later series (TH6 and so on), I should at least know that they are from Touhou 10: Moutain of Faith.

Saturday, July 4, 2009

Love Hina: Hinata Inn Half-Life CS Map




Other screenshots can be found here

And so, another random update. Anyway, as always, I've found another unfinished work as I was organizing some things in the house. I did this map years ago, maybe around 2003~2004? Took me about (3 hours a day * 2 to 4 months) to make it. I've forgotten the last time I worked on it but the compile time took half a day using my old PC. The only thing I remember is that I didn't bother finishing Hinata Inn's facade because I couldn't figure out how to do an arc on QuArK without messing a lot of things in the map. Even now, a little bit of tweaking (adding arguments) in the compile program is needed to build the map.


I just finished the facade a while ago and updated the map. It took me 2 days to get used to QuArK again because I haven't used it since 2004. Things I basically wanted to add was HINT brushes to reduce the poly count being rendered but I still couldn't figure out how to properly add it... not to mention, HLVIS crashes everytime I include the HINT brushes in the things to compile even though I remember that I didn't had the problem before. I was forced to abandon that idea in the end. Some other things I wanted to add in the map were furnitures but I decided to abandon that as well. I played this map before with someone using an old PC and all I can say is it was somewhat slow... probably because there are a lot of visible stuffs that needs to be rendered on screen, specially the front of the house. But anyway, that was before and also using a phased out PC with a slow video card. I just tried this newly compiled map with an Intel Atom and built-in Intel GME945 Graphics PC... yup, it's a slow PC but I can rest assure you that the map is playable with such a low spec. So... why am I posting this? The only reason I have is that some mapper might get interested, take over and optimize the map and add stuffs other the ones I had in mind, and off course, to inform that there's a fan-made Hinata Inn map in existence (even though not much would care.) Anyway, questions and comments about the map are welcome.

Before I forget, these are the only arguments I added in the compile program.

HLVIS -full -estimate
HLRAD -chop 80 -estimate

HLVIS took 2+ hours to finish while HLRAD probably took around an hour using the specification I mentioned but I'm not sure how it will turn out to a much faster PC.

Anyway, you can download the map here

Compiled BSP Map

And this is for those interested in tinkering or updating or optimizing the map or exporting it to different games (not really sure if that would work though)

Source MAP+WAD file

And for those who don't know how to open the source map or wanna try the life of a mapper

QuArK Website

If you have any questions or inquiries, just contact me but don't expect an immediate reply.